B   R   I   A   N     K   E   F   F   E   R

Current Address:

39147 Walnut Ter.

Fremont, CA 94536

Internet Address:

email: brian@bk3d.com

URL: http://www.bk3d.com

 

OBJECTIVE:

To obtain a full time position as a Senior or Lead environment artist in the computer game industry.

 

 WORK EXPERIENCE:

            

Sanzaru Games. Foster City CA (September 2009 - Current)

Lead Environment Artist

 

“The Sly Collection HD”  (PS3)

 

Crystal Dynamics. Redwood City CA (Febuary 2007 - September 2009)

Senior Environment Artist

 

“Tomb Raider Underworld (PS3, Xbox 360)

o   Modeled, lit, and textured environments using Maya, Photoshop, and Crazy Bump

o   Worked Directly with the Lead Artist and Art Director to Set Visual Standards

o   Created multiple Mel Scripts to automate the Art Pipeline

 

Perpetual Entertainment, San Francisco CA (August 2006 - December 2006)

Senior Environment Artist

 

"StarTrek Online"  (PC MMORPG)

o   Modeled, lit, and textured ships and environment objects

o   Worked Directly with the Technical Director and Programmers to Set Visual Standard and Pipeline

o   R&D on modeling and texturing techniques and new tools

 

Shaba Games, San Francisco CA (May 2006 - July 2006)

Environment Artist

 

"Shrek 3" ( PS2, XBOX, XBOX360):

o   Modeled, lit, and applied textures to environments and objects using Maya

 

 

Z-Axis, Foster City CA (2003 - 2006)

Lead Environment Artist

 

Xmen 3" ( PS2, XBOX, XBOX360):

o   Helped lead a team of 20 Environment and Texture Artists

o   Worked Directly with the Art Director and Programmers to Set Visual Standard and Pipeline

o   Worked Directly with Programmers and Artists to debug Art processes and Shaders

o   Modeled, lit, and applied textures to environments and objects

o   R&D on modeling techniques and new tools

o   Wrote multiple scripts to help model, texture, light, and export environments

 

Vicarious Visions,  Troy NY (1999 -  2002)

3D Artist

 

"Crash Nitro Kart"  (Game Cube, PS2, XBOX):

o   R&D modeling techniques and tools

o   Wrote multiple scripts to help model and texture environments

o   Designed, modeled, lit, and applied textures to track geometry and objects

o   Created prototype tracks to test graphics engine, physics, and game-play

 

"Jedi Knight"  (XBOX, Game Cube):

o   R&D tools for porting pc artwork to consoles

o   Wrote a script to convert levels more efficiently

 

"Tony Hawk Pro Skater 4"  (PSX):

o   Designed, modeled, and texture mapped a secret level, and a secret character 

 

"Whiteout"  (PS2, XBOX):

o   Designed, modeled, lit, and applied textures to track geometry and objects

o   Helped design tools such as 3DS Max plug-ins and scripts

o   R&D on modeling techniques and new tools

o   Created prototype tracks to test graphics engine, physics, and game-play

o   Helped in directing efficient modeling and texturing techniques

 

 "Polaris Snocross"  (PSX, N64, Dream Cast, PC):

o   Designed, modeled, lit, and applied textures to  track geometry and objects

 

Papyrus Design Group, Watertown, MA (1997 - 1999)

3D Artist

 

Nascar Racing 1999”  (PC):

o   Modeled and applied textures to track geometry and track side objects

 

“Grand Prix Legends”  (PC):

o   Modeled and applied textures to track geometry and track side objects

 

 

SKILLS:

o   Thorough knowledge of Maya and Mel Scripting  (5 years)

o   Thorough knowledge of 3DS Max and Max Scripting (10 years)

o   Thorough knowledge of Photoshop (6 years)

o   High technical skills

o   Easily able to adapt to new tools, technologies, and game platforms

o   Excellent problem-solving skills

o   Works well within a team

o   Strong communication skills

 

 

EDUCATION:

College of Architecture and Design

Kansas State University, Manhattan KS 66502

Bachelor of Architecture received in 1997