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Current Address: 39147 Walnut Ter. Fremont, CA 94536 |
Internet Address: email: brian@bk3d.com URL: http://www.bk3d.com |
OBJECTIVE:
To obtain a full time position as a Senior or Lead environment artist in the computer game
industry.
WORK EXPERIENCE:
Sanzaru Games. Foster City CA (September
2009 - Current)
Lead Environment Artist
“The
Sly Collection HD” (PS3)
Crystal Dynamics. Redwood City CA (Febuary
2007 - September 2009)
Senior Environment Artist
“Tomb
Raider Underworld” (PS3,
Xbox 360)
o Modeled, lit, and textured environments using Maya, Photoshop, and Crazy Bump
o Worked Directly with the Lead Artist and Art Director to Set Visual Standards
o Created multiple Mel Scripts to automate the Art Pipeline
Perpetual Entertainment, San Francisco CA (August 2006 - December 2006)
Senior
Environment Artist
"StarTrek Online" (PC
MMORPG)
o Modeled, lit, and textured ships and environment objects
o Worked Directly with the Technical Director and Programmers to Set Visual Standard and Pipeline
o R&D on modeling and texturing techniques and new tools
Shaba Games, San Francisco CA (May 2006 - July 2006)
Environment Artist
"Shrek 3" ( PS2, XBOX, XBOX360):
o Modeled, lit, and applied textures to environments and objects using Maya
Z-Axis, Foster City CA (2003 - 2006)
Lead Environment Artist
Xmen 3" ( PS2, XBOX, XBOX360):
o Helped lead a team of 20 Environment and Texture Artists
o Worked Directly with the Art Director and Programmers to Set Visual Standard and Pipeline
o Worked Directly with Programmers and Artists to debug Art processes and Shaders
o Modeled, lit, and applied textures to environments and objects
o R&D on modeling techniques and new tools
o Wrote multiple scripts to help model, texture, light, and export environments
Vicarious Visions, Troy NY (1999 - 2002)
3D Artist
"Crash Nitro Kart" (Game
Cube, PS2, XBOX):
o R&D modeling techniques and tools
o Wrote multiple scripts to help model and texture environments
o Designed, modeled, lit, and applied textures to track geometry and objects
o Created prototype tracks to test graphics engine, physics, and game-play
"Jedi Knight" (XBOX, Game Cube):
o R&D tools for porting pc artwork to consoles
o Wrote a script to convert levels more efficiently
"Tony Hawk Pro Skater 4"
(PSX):
o Designed, modeled, and texture mapped a secret level, and a secret character
"Whiteout" (PS2, XBOX):
o Designed, modeled, lit, and applied textures to track geometry and objects
o Helped design tools such as 3DS Max plug-ins and scripts
o R&D on modeling techniques and new tools
o Created prototype tracks to test graphics engine, physics, and game-play
o Helped in directing efficient modeling and texturing techniques
"Polaris Snocross" (PSX, N64, Dream Cast, PC):
o Designed, modeled, lit, and applied textures to track geometry and objects
Papyrus Design Group, Watertown, MA (1997 - 1999)
3D Artist
“Nascar Racing
1999” (PC):
o Modeled and applied textures to track geometry and track side objects
“Grand Prix Legends” (PC):
o Modeled and applied textures to track geometry and track side objects
SKILLS:
o Thorough knowledge of Maya and Mel Scripting (5 years)
o Thorough knowledge of 3DS Max and Max Scripting (10 years)
o Thorough knowledge of Photoshop (6 years)
o High technical skills
o Easily able to adapt to new tools, technologies, and game
platforms
o Excellent problem-solving skills
o Works well within a team
o Strong communication skills
EDUCATION:
College of Architecture and Design
Kansas State University, Manhattan KS 66502
Bachelor of Architecture received in 1997